When Monster Hunter Rise was revealed last month, questions were raised about the Switch hardware it was running on.
After all, there have been rumours about a new and more powerful 4K Switch arriving next year and Monster Hunter Rise will be released alongside a number of other high profile releases early on in March.
In an interview with Eurogamer’s Martin Robinson, Monster Hunter series’ producer Ryōzō Tsujimoto said he couldn’t talk about Nintendo’s plans in the future regarding new hardware, but was able to confirm Monster Hunter Rise was running on standard Switch hardware.
EG: And it looked incredible as well. I was kind of amazed that you had it running on the Switch – was what we saw at TGS running on a vanilla Switch?
Ryōzō Tsujimoto: It was all running on Switch – everything you saw at TGS.
EG: I know you won’t be able to talk to Nintendo’s plans at all, but I find it interesting that there’s a lot of quite high profile titles coming out next March, and speculation about a new Switch. If – in theory – there was a new Switch would you be well positioned to kind of take advantage of that?
Ryōzō Tsujimoto: Well, obviously we have no idea whatsoever what the plans would be in that direction, but even at the moment you actually have two different Switch hardwares you’re targeting – you’ve got the the original Switch which has the docking mode, so that’s something we’ve already borne in mind to make sure that the game isn’t making any undue assumptions on the hardware owned by the player. As to those kind of plans on Nintendo’s side, we can’t speak to those at all. We’re trying to make the game work as best as it can on whichever Switch you have
Tsujimoto also stated how the game had been in development for about “four years” in total – reaffirming it’s been built on a standard Switch hardware from the ground up. The director of Monster Hunter Generations had a break before beginning work on the new portable title for Switch.
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